№ | User | Hands played | Point | Amount | FreeBuyin | FreeSpin |
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Play Bura, earn points, appear in a weekly Leaderboard (top 10 players) and win corresponding prize pools!
Points collection method: Every player earns corresponding point per each won hand in accordance with the table stake as follows:
Table Stakes (GEL) | Accrued Points |
---|---|
Up to 1.49 | 1 |
From 1.50 to 4.99 | 4 |
From 5 to 9.99 | 10 |
From 10 to 24.99 | 15 |
From 25 to 49.99 | 25 |
From 50 and up | 35 |
The Bura Rake back is included within Cash Back unified system. Move to the following link to access detailed information
- Players can view collected points in Leaderboard;
- Leaderboard will be updated every 3 minutes;
- Reminder: gambling with the other players, with the aim to earn points artificially, is prohibited.
- Leaderbet administration reserves the right to restrict playing for the users, noticed in an unfair act.
მაგიდის ფსონი (ლარი) | დარიცხული ქულა |
---|---|
1.5-მდე | 1 |
1.51-დან 5.00 | 4 |
5,01-დან 10.00-მდე | 10 |
10.01-დან 25-მდე | 15 |
25.01-დან ზემოთ | 25 |
Bura:
There are many types of this game and players have to be defined according to that. We provide you with a well familiar style in Georgia 3 and 5-card Bura, with a whole deck of cards and the selected cards (36 cards, 20 cards).
3-card Bura:
Usually Card Dealer is the player who opened the table. Each player receives three cards which are given to players each at a time. As soon as the cards have been dealt, they are opened to determine the trump card.
Combination of three same suits (color) is called "Three of Kind" ("Maliutka") and combination of three trumps is called "Bura".
The most often legalized additional rules during the course of the game:
Move is done with one card, (the opponent must play the same number of cards i.e. one card) or a suit with two cards or one suit with three cards. (Discarding the card according to the suit is optional). If the cards are beaten by the opponent\'s cards, the trick (point) is taken by the latter, but even if one card stays not beaten, trick (point) is taken by a player who leads the cards.
The one who first gets 31 points, he wins. A player can make claim of the winning only when his turn has come. In the case when a player has "Bura", he wins the table independently of the number of collected points. If a player claims himself as the winner, and he proves to have less than 31 points - he loses.
Only the following suits of four colors are involved in the game: Heart, Diamonds, Spade and Clubs. Each of them has its respective fixed point: Ace - 11 points, Tens - 10 points, King - 4 points, Queen - 3 points, Jack - 2 points.
If a player fails to beat the opponent\'s cards, he can pass the cards facing down. You are not given the right to see them until you announce the termination of the game (which usually occurs after the announcement of the word "I\'m opening! (FOLD"). Attempt of turning the cards up is rated as the announcement of "fold".
If a player claims that the game is ended and he turns out to have less than 31 points, he loses the game.
If a player has the combination of the three of the same color ("Three of a Kind") without his turn, he continues the game as he has no right to lead the all three cards without his turn. This rule does not apply only when a player has three trump color ("Bura"). If both players turn to have "Maliutka", the priority of the leading is for a player, whose turn it was.
Gain points in the game: Davi -2 points, Se - 3 points, Character - 4 points, Window - 5 points, Black - 6 points.
Game Duration
The duration of play is defined by the pre-specified score. Before creating the table a player is given the chance to choose up to which point he wishes to play: 1point, 3 points, 7 points or 11 points.
During the game the players are given 1 minute to make a lead. In case of a player fails to make a lead in 1 minute, he loses the game and the pre-determined amount will be charged on the second player.
After the cards are dealt both players calculate the scores of the opened cards simultaneously for which they have 1 minute. If a player has exceeded 1 minute and does not click on the button "Yes" he will lose the game and the pre-determined amount will be charged on the second player.
5-card Bura:
Combination of five the same suits is called "Small Combination" ("Three of a Kind"), combination of five trumps is called "Bura", game in which the leading of "Three of a Kind" is without turn and the game in which leading of "Three of a Kind" is by turn, in both cases Bura is out of turn.
Gain points in the game: Davi -2 points, Se - 3 points, Character - 4 points, Window - 5 points, Black - 6 points.
The game participants are the suits all four color cards (hearts, diamonds, spades, cross). Each of them has a corresponding fixed point: "Aces" - 11 points, "Ten" - 10 points, "King" - 4 points, "Queen" - 3 points, "Jack" - 2 points, 6,7,8,9 - 0 points.
Game Rules:
The game begins with a player who opens the table.Each player gets 5-5 cards in turn, at a random manner, the program turns the one card which determines the trump cards and the remaining pack of cards is placed on the table and are later added for both players during the game.
The lower cards of suit are beaten by the higher cards of same suit or any trump card, while the trump card is beaten by the higher trump card of suit. A player decides himself which card to lead. In case the player fails to beat his opponent\'s cards, he gives the corresponding number of the led cards (one, two, three, four or five) with the face down. The winner is a player who first names 61 points (I\'m) or collects 5 trump cards "Bura". If the player has no 61 or more points after calling 61 points, the winner becomes the other player. In case the both players turn out to have 60 points, the current table is considered a draw.
Monthly prize pool – 58 500 GEL.
1. Number of players (minimum number - 16 players, maximum number – 2048 players).
2. Classification of points:
Initial stage – game up to 5 points
Quarter-finals – game up to 7 points
Final – game up to 11 points
3. Type of game 3 Card Bura, One of a Kind out of turn
4. The game is played in a staged manner
5. see the number of winners of the tournament in the information of the corresponding tournament.
6. Game is played in accordance with the “Olympic” system.
Rake of the game comprises 4.5% + 0.5% of the total bets, accrued in the jackpot amount.
The user registered within www.leader-bet.com system is liable for his/her communication facilities and flawless operation of the internet in the process of using the system in order to receive the service. “Leader-bet Slot” LTD is not liable for reimbursement of the damage to the user as a result of the failure arisen in the company’s and user’s net.
Any technical bug or mechanical trouble will be considered as an improper circumstance (such as "No Spin", "Invalid Game", internet disconnection from the internet provider (at the moment of an ongoing game, when both of the users simultaneously have a problem with internet disconnection) etc.), in such case the company waives responsibility and reserves a right to consider all the bets cancelled and return the wagered amount back to the user.
№ | User | Point | Amount |
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ითამაშეთ სეკა, დააგროვეთ ქულები, მოხვდით ყოველდღიურ ლიდერბორდში (ტოპ 5 მოთამაშე) და მოიგეთ შესაბამისი ფულადი პრიზები!
ქულების დაგროვების მეთოდი: თითოეული მოთამაშე, ყოველ დარეიკებულ ხელზე მიიღებს შესაბამის ქულას შემდეგნაირად: 0.10 ლარის დაგენერირებული რეიკი უდრის 1 ქულას . აქციაში მონაწილეობს სეკის ყველა ქეშ მაგიდა
The Seka Rake back is included within Cash Back unified system. Move to the following link to access detailed information
Seka:
Rules for “Seka 21“
Number of players: 2 to 6;
Playing cards: 10, J, Q, K, A, 9 Clubs (Joker)
The superiority of cards according to the ranks: Ten (10), Jack (J), Queen (Q), King (K), Ace (A).
Aim of the game: Collect as many points as you can.
Compete with the rivals (with bidding principle). The player with the most points by the end of the game wins;
Before the game starts all players place the Ante. Three cards are dealt to each player; the remaining cards are not used in the game.
The first bet is placed by the player sitting to the left of the dealer. Each player makes choice whether to place the bet or quit the ongoing dealing of cards. If a player decides to quit the game, the following decision is taken by the player sitting to the left of him. If a player placed the bet, the next player must place at least as much as it was or more than that, or drop the cards.
The Blind game “Face-down” is permitted - players can play blind that doubles the stake.
For example, if you said “Face-down”, it means that you have doubled the current stake, which concerns to other players playing in turn. They can announce "over Face-down" (“After Blind”) and double your already doubled stake or "Reject" and play with your doubled stake.
After the showdown (in case any player opens the cards before you), you can continue dealing with the other players. According to the current rules of game, you are not obliged to open cards if minimum one player remained in the game, who has not opened his cards.
In case any player has not enough amount on his account for placing the bet, he can continue playing with the current amount, but if this player wins, the proportional profit of the stakes he has placed will be accrued to total bets; the rest of the amount will remain in the stake, which will be played in the next round.
Combinations and Method for Earning Points:
The combination according to the suit - consists of cards from the same suit;
The combination according to the rank - consisting of the suit of the same cards;
Three Aces are considered to be the highest ranking combination;
Round is won via the combination, which provides the highest score in total, except for the case when the cards of different suits are dealt, except Clubs and a lower card than the different ranks of Ace, eg: K♦ J♥Joker=10.
For example: A ♥ K ♥ K ♦ = 21, A ♥ K ♦ Joker = 22, A ♥ K ♦ Q ♣ = 11
It is significant to take into account the chosen option of a game. The same point combinations vary - depending on the option selected in the game, "suits are more important" than the cards combinations. For example: 10 ♥ K ♥ Q ♣ is superior to the combination of 10 ♦ J ♥ J ♣.
The game lasts until two players remain, who can open the cards and identify the winner among them.
If the players appear to have the same number of points by the time of the showdown, the situation is called "Seka" and the players will play the current bank in the next game. Other players can join the game of Seka after placing the bet. By the time of "Seka” situation, if any player lacks the amount on the account, the program will no longer give him the opportunity to continue the game.
“Pop up” of a card – this function enables a player to perceive the game in real and, at his own discretion, open his cards in a proper moment, altogether or separately.
The player has an opportunity to show Joker, i.e. 9 Clubs to other players by the time of cards dealing. In order to get that done, he must just click on the Joker card (9 Clubs).
Leaderbet offers daily Seka tournaments.
Monthly prize pool 34 100 GEL.
1. Number of players (minimum number – 16 players, maximum number – 2048 players).
2. Multi-Table Tournaments
At multi-table tournaments the users start playing in accordance with the quantity of the indicated chips. The players, sitting at different tables, compete with each other. At the same time, Ants and Blinds are gradually increasing. When the players lose and leave the table, the gambling tables start “dropping away”. The program distributes the players to their gambling places automatically in order to keep the tables full. Culmination starts by the end of the tournament – the remained players with chips are sent to the final table, where the last winner wins all chips against his opponents, i.e. all the players participating in the tournament. See the number of winners of the tournament in the information of the corresponding tournament.
Rake of the game comprises 4.5% of the total bet amount + 0.5%, which is accrued in the Jackpot amount.
Open-face Seka
Open face Seka represents the analogue of a standard Seka21, apart from the case, when the players can see the opponents’ cards at the beginning of the game.
Initially one open face card is dealt to the players. When all the players decide whether to place the bet or quit the round, the second open face card is dealt. After dealing the second card, the final bets are placed and then the third card is dealt, which automatically reveals the winner of the round.
“Seka” will be played in case the players occur to have equal points by the end of the game.
The user registered within www.leader-bet.com system is liable for his/her communication facilities and flawless operation of the internet in the process of using the system in order to receive the service. “Leader-bet Slot” LTD is not liable for reimbursement of the damage to the user as a result of the failure arisen in the company’s and user’s net.
Any technical bug or mechanical trouble will be considered as an improper circumstance (such as "No Spin", "Invalid Game", internet disconnection from the internet provider (at the moment of an ongoing game, when both of the users simultaneously have a problem with internet disconnection) etc.), in such case the company waives responsibility and reserves a right to consider all the bets cancelled and return the wagered amount back to the user.
№ | User | Hands played | Point | Amount | FreeSpin |
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The Backgammon Rake back is included within Cash Back unified system. Move to the following link to access detailed information
მაგიდის ფსონი (ლარი) | დარიცხული ქულა |
---|---|
1.5-მდე | 1 |
1.51-დან 5.00 | 4 |
5,01-დან 10.00-მდე | 10 |
10.01-დან 25-მდე | 15 |
25.01-დან ზემოთ | 25 |
Backgammon:
Before starting online Backgammon game, you need to check the rules of the game carefully. The game involves two players. The game takes place on a special board, each player has 15 checkers and a pair of dice. The board is made up of 24 sections, which are called points. The points are combined into groups having their names. Groups\' names are: from Point 1 to Point 6 is called House Board, from Point 7 to Point 12 is called Outer Board -Yard, from Point 13 to Point 18 is called Opponent\'s Yard, and from Point 19 to Point 24 is called Opponent\'s House. The House and Yard are separated by a wooden plank called the Barrier.
Backgammon game rule is as it follows - you should move your checkers into your house and then remove them from the board. A player who first removes the stones from the board is deemed the winner. The essence of the game is the following: the movement of the checkers on the board depends on what the numbers the dice lands.
Backgammon game - The Rules: the game starts.
On our website you will be able to learn and develop your backgammon game very easily, by means of learning the detailed rules. Checkers are arranged into a starting position at the beginning of each game, each player throws one dice. The move is made by the player whose dice shows more points. Players roll the pair of dice and make their moves according to the points shown on dice, so they make the movement of the checkers.
If a player rolls two of the same number, called doubles, that player has the right to make 4 moves.
How the checkers are rightly moved on board:
Players move the checkers in opposite directions in accordance with the game rules. First of all: players must move their checkers according to the number shown on each dice. Secondly:checkers can be moved only in one direction -forward. Thirdly: numbers on each dice correspond to certain moves. Fourthly: the player has to unconditionally use the points shown on dice, in case of double -4 times, if possible.
A Checker can be moved in certain point only when:
-there is no other checker on that point;
-the point is already occupied by the checkers of the player making the moves;
- the given point is occupied by the opposing checker.
For example: if the player rolls 3 and 1, this means that he must move one checker three points forward and another one point forward or the same checker 4 points forward if it is possible to move the checker first one point and then 3 points forward or vice versa .
If it is possible to play with the points on one dice, then the player must make this move. If it is possible to play any point separately, then the player must move with the higher number. The nuances of backgammon game rules is very important as its exact performance will allow you to master this game in the shortest period of time.
How to hit the opponent\'s checker and move our checker from the bar:
You can hit the opponent\'s checker, in case the aimed point is occupied by a single opposing checker. This opposing checker is hit and goes to the bar (the middle of the board on the bar that divides the two sides of the playing surface) Checkers placed on the bar by being hit re-enter the game through the opponent\'s home board. Each time the player\'s checker turns on the bar, he first of all must enter the hit checker from the bar.
A player may not move any other checkers until all checkers on the bar belonging to that player have re-entered the board. Coming from the bar is possible by entering the checker on the free point of the opponent\'s house. In the course of a move, a checker may land on any point that is unoccupied or is occupied by one of the opposing checkers. In case the player fails to enter the checker from the as all opposing point is occupied by at least two checkers on each, he leaves out the moves until there appears any free or one checker point in the Opposing House.
How to bear off the checkers from board:
When a player\'s all 15 checkers are in that player\'s home board, that player may start bearing off according to the backgammon rules.
The checkers can be removed in the following ways:
-A player can bear off the checker from the point corresponding to the number shown on dice;
If there is no checker in the relevant point, then the player has right to move the checkers from those points of which nominal value is higher than the number on the dice.
David-Doubling Cube
You can play minimum up to 1 point and maximum up to 11 points. In our backgammon there acts David-Doubling Cube principle, which means the doubling or tripling the score. Maximum limit is redoubling six times or "Black" in case if the opponent offered you David and you agreed that in case of loss the opponent wins 2 points.
The whole game timer (the common timer) shows the extra time that is allocated to every move during a game. You have 1 minute for each move. If you do not move in a minute, the program automatically considers you as lost.
Monthly prize pool – 55 500 GEL
1. Game is played in accordance with Georgian Backgammon
2. Number of players (minimum number - 12 players, maximum number – 2048 players).
3. Classification of points:
Initial stage – game up to 1 point
Quarter-finals - game up to 2 points
Final - game up to 3 points
4. Points collecting method (“Mars” is considered as 2 points. “Double” and “Mars” are considered as 4 points).
5. The game is played in a staged manner
6. see the number of winners of the tournament in the information of the corresponding tournament.
7. Game is played in accordance with the “Olympic” system.
Liderbet offers daily Long Backgammon tournaments
1. The game is played in accordance with Georgian Backgammon
2. Number of players (minimum number - 16 players, maximum number – 2048 players).
3. Classification of points:
Initial stage – game up to 1 point
Final - game up to 2 points
4. Points collecting method (“Mars” is considered as 1 point. “Double” and “Mars” are considered as 2 points).
5. The game is played in a staged manner
6. see the number of winners of the tournament in the information of the corresponding tournament.
7. The game is played in accordance with the “Olympic” system.
Rake of the game up to 3 points comprises 5% + 0.5% of the total bets, accrued in the jackpot amount. If the game is up to more than 3 points – rake with the amount of 0,5% will be added to each following hand.
There are two rivals in the game. The game is played on a special board, which is separated into two parts (left and right). Each player has 15 checkers that are set in so-called “start” position. Number of cubes: 2. The players roll dice in turn. Each player has a right to move the checkers of his own color.
1.1. Initial order of checkers on the board is called “start”, move from such order is called “starting move”. When starting player can take only one checker.
1.2. The player’s “move” means rolling the dice as well as displacement of checkers after rolling the dices.
1.3. Move is deemed to be done when the player passes the dices to his opponent after making his move.
2.1. The player must pass all the checkers full circle (counterclockwise), move checkers into “home board” and then to be the first to bring them into “home board”. “Home board” is the last quarter of the playing field, which is separated from the “start” by 18 points (narrow triangles).
The term “bear off” means the move of the checkers, so that they can be sent to the “bar”. It is possible to “bear off” the checker after all checkers have been brought into “home board”.
3.1. The player rolls 2 dices simultaneously. The player moves his checkers according to the numbers shown on both dice. The roll of the dice indicates how many points, or pips, the player is to move his checkers. For example, if a player rolls 5 and 3, he may move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point.
It does not matter according to which point you will make your first move. Besides, you may remove only one checker from the “start”.
If there is an only checker permitted to be removed from the “start” and its move is impossible, it is allowed to remove the other checker.
It is possible to remove two checkers only in case of three following combinations:
Six – six (6**6)
Four – four (4**4)
Three - three (3**3)
If we face such situation, it is impossible to make one complete move with one checker, as the opponent’s checkers placed in the “start” make obstacle to it. If a player faces one of those combinations, he may remove two checkers from the “start”.
Note: If the first player rolls 5-5 and the second one -4-4, the latter may remove two checkers from the “start”, as the emerged obstacle will hamper the following moves.
3.3. It is not allowed to remove two checkers in accordance with the number of points shown on one dice and afterwards – in accordance with the number shown on the other dice, i.e. roll of five-four means that it is not allowed to make two moves with one checker and then make three moves with another checker (i.e. playing 5-5 with two checkers). It also concerns 4-4 situation.
3.4. If there are equal points shown on the both checkers (doubles, pairs), then the numbers of points are doubled, i.e. player plays as if he rolled 4 dices and can make 4 moves in accordance with the points shown on one dice.
3.5. The player may replace his checkers prior to completing his move at his own discretion, if it is not in contradiction with the given rules.
3.6. It is not allowed to prevent forward movement via six checkers (block) if there is no opponent’s checker in front of this block.
It is not forbidden to form blocks with six checkers, though it is not allowed to lock the opponent’s all 15 checkers.
You have a right to lock 6 points in sequence, only in case at least one checker of the opponent is placed in front of this block.
3.7. If six points are occupied by the opponent’s checkers in front of any checker, such checker can be considered as locked.
3.8. If the checkers are locked in such way that the player is not able to make any move in accordance with points shown on the dices, then the player’s points will be annulled and the checkers remain motionless.
3.9. It is permitted to place the checkers of any quantity on one field. It is not allowed to “hit” the checker on a point, which is occupied by the opponent’s checker. If the checker appears to be on a “blot”, it is called “motionless”.
3.10. If it is possible for a player to make a move according to the number of points shown on a dice, and at the same time it is impossible for him to move a checker according to the number of points shown on another dice, then the player makes only one move. The second move is annulled, as the way is blocked for the checker to make its move.
3.11. If a player is enabled to make a complete move, then he does not have a right to shorten it, even if it holds his interest, i.e. if a player prefers to play 3 while he has to play 6 according to the dice points and he has a right to make a move on 6 points, he has to move 6 points.
3.12. “Bear off” means the move, due to which the checkers appear on a bar. The player is allowed to “bear off” the checkers after all checkers have been brought into “home board”.
3.13. During the process of “bearing off”, the player has a right to use the number that corresponds to the dices at his own discretion: he may play his own checker in the “home board”, or “bear them off”. It is possible to “bear off” the checkers only from those fields, where the dices were rolled. For instance: in case of 6-3, the player may “bear off” the checker from the sixth field of the board (it is possible to play three from the 6th, 5th or 4th fields). For instance: if we have 6-5 according to the dices and at the same time the 6th and the 5th fields are not occupied with the checkers, then the players can move two checkers in sequence from the “home board” – i.e. from the fourth field, if there are no checkers either – then from the third field etc.
4.1. When the player, who failed to win, managed to “bear off” at least one checker, such situation is called “Oin” (0-1).
4.2. When the player has “born off” all his checkers from the board and his opponent could not manage to “bear off” any of his checkers, such situation is called “Mars” (2-0).
The user registered within www.leader-bet.com system is liable for his/her communication facilities and flawless operation of the internet in the process of using the system in order to receive the service. “Leader-bet Slot” LTD is not liable for reimbursement of the damage to the user as a result of the failure arisen in the company’s and user’s net.
Any technical bug or mechanical trouble will be considered as an improper circumstance (such as "No Spin", "Invalid Game", internet disconnection from the internet provider (at the moment of an ongoing game, when both of the users simultaneously have a problem with internet disconnection) etc.), in such case the company waives responsibility and reserves a right to consider all the bets cancelled and return the wagered amount back to the user.
№ | User | Hands played | Point | Amount | FreeBuyin | FreeSpin |
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Play Bura, earn points, appear in a weekly Leaderboard (top 10m players) and win corresponding prize pools!
Points collection method: Every player earns corresponding point per each won hand in accordance with the table stake as follows:
Table Stakes (GEL) | Accrued Points |
---|---|
Up to 1.49 | 1 |
From 1.50 to 4.99 | 4 |
From 5 to 9.99 | 10 |
From 10 to 24.99 | 15 |
From 25 to 49.99 | 25 |
From 50 and up | 35 |
The Domino Rake back is included within Cash Back unified system. Move to the following link to access detailed information
- Players can view collected points in Leaderboard;
- Leaderboard will be updated every 3 minutes;
- Reminder: gambling with the other players, with the aim to earn points artificially, is prohibited.
- Leaderbet administration reserves the right to restrict playing for the users, noticed in an unfair act.
The Players\' score (number of points) indicates that the open ends of the dominoes tiles equal to multiplicity of 5. The first player to reach or exceed the target number of points wins the game .
This option of the game was created in America and many consider it as the best game of dominoes. It is played as "The Time Dominos", but the aim of game is not just a "Chip out "(i.e put all of your dominoes in front of your opponent), but also to make so that the sum of the open ends will be multiplicity of five.
Out of the total of 28 tiles each player receives 7, while the rest of the tiles remain on the table face down, known as the "Boneyard ".
The player, who created the table (6-6, 5-5 and below), starts the game with the doubles.
The winner of the current round starts the new round.
Ever since the first tile is placed on, the second player\'s turn comes with the right to place his tile, one end of which matches the last doubles.
Once you put tiles on both sides horizontally, then it could be used in the vertical direction too, i.e. domino stones can be placed on all four sides. This applies only to the first doubles; later used doubles is no longer played as the first double. Overall score is calculated by all the open ends of the domino tiles (it must be a multiplicity of five).
Once a player places a tile, the last open numbers of dominoes are summarized. If this sum is divisible by five (5, 10 , 15, 20 etc.), then the player gains this point immediately. If the last tile is doubles, then both sides of the tiles are summarized. For example, a tile 5-5 equals to ten points when placed at the end of the column.
If the central doubles ("Spinner") is added a range of tiles to the left and to the right, additional vertical dominoes can be added, from which the total sum is made.
If you cannot play your tile at any stage, you can get a tile (from the Market) until you can use your one. If there is no tile left in the "Market" (at least two), and you cannot play legal game, then your opponent\'s time for playing comes. The game continues until all players are able to put the tiles. If one of them makes the move with all the tiles, the current round ends, or if both players have the tiles, but there are no possible moves, the round ends ("Riba") and the points are counted.
If a player uses all dominoes tiles, which he had in his hands and ends the hand ("Chips Out"), he is assigned points (to the nearest 5) according to the scores of the each tile left in his opponent\'s hands. This is the end of the hand and dominoes tiles are redrawn for the next hand. It continues until one of the players obtains the target point or more.
Monthly prize pool – 45 000 GEL.
1. Number of players (minimum number - 16 players, maximum number – 2048 players).
2. Classification of points:
Initial stage – game up to 75 points
Quarter-finals - game up to 175 points
Final - game up to 255 points
3. see the number of winners of the tournament in the information of the corresponding tournament.
4. The game is played in accordance with the “Olympic” system.
Rake of the game comprises 5.5% + 0.5% of the total bets, accrued in the jackpot amount.
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Any technical bug or mechanical trouble will be considered as an improper circumstance (such as "No Spin", "Invalid Game", internet disconnection from the internet provider (at the moment of an ongoing game, when both of the users simultaneously have a problem with internet disconnection) etc.), in such case the company waives responsibility and reserves a right to consider all the bets cancelled and return the wagered amount back to the user.